I cringed as Obsidian’s high-level staff members recounted the massive layoffs that accompanied the cancellation of their planned fantasy RPG Stormlands, a bloodbath which the game’s director, Josh Sawyer (who survived the layoffs) called “probably the worst day of career.” My mouth gaped as I read the story of Eric Barone, the one-man army behind last year’s indie smash, Stardew Valley, whose girlfriend supported him for five years as he handcrafted every aspect of the game. 7 by Harper Paperback-hides interesting tidbits in every nook and cranny. Like the best open worlds, Kotaku news editor Jason Schreier’s nonfiction book, Blood, Sweat, and Pixels-released Sept. WTF Ensemble worked hundred-hour weeks for nearly a year during the development of Age of Empires. LOW After four or five chapters, the stories begin to blur together. HIGH Schreier’s intimate account of Eric Barone’s six-plus years of work on Stardew Valley.
0 Comments
Leave a Reply. |